Sucker Punch’s New Game Will Be for PS4, Use Physically Based Lighting and Rendering

on December 2, 2014 2:29 PM

We know by now that Sucker Punch is working on a new game, but until now we didn’t know on what platformthat project was being developed on.

Today the studio published two career opportunity ads seeking an Environment Artist and an Environment Texture Artist to help create the world of the new project.

You can see the text of the ads at the bottom of the posts, and interestingly one explicitly mention previous PS4 development experience, indicating that the new game will be on PS4, pretty much ruling out a PS Vita project.

We also learn that the new game is set to use physically based rendering and lighting, which the studio already used on inFAMOUS: Second Son with spectacular results.

It’ll be interesting to see if we’ll hear at least some hints about the new project at PlayStation Experience.

________________________

We are looking for very talented environment artists to join the Sucker Punch team. Candidates must be proficient in complex 3D modeling, UV editing, texture placement, creation and editing of layered textures.

We have a dynamic, creative and friendly atmosphere at our studio, where you can have a big impact on a project as an individual and as part of the creative team. Come join us at our Seattle/Bellevue studio & remember to bring your snowboard, rain jacket and mountain bike so you can explore the beautiful Pacific Northwest.

RESPONSIBILITIES:

  • Modeling and texturing of game environment assets using Autodesk Maya.
  • Creation of realistic looking textures in Photoshop and in our proprietary shaders and tools.
  • Learn our production pipeline, methods, and how to implement models into the run-time engine.
  • Models must work within the performance and memory constraints of the game engine and hardware.
  • Adhering to production schedules to meet down-stream production needs.
  • Ability to adapt and assume new responsibilities should the need arise.
  • Possible placement of assets into the run-time game environment.

QUALIFICATIONS:

  • Highly skilled in creating realistic looking textures and models.
  • Proficient in Maya and Photoshop.
  • Ability to follow art direction critiques and produce results on deadline.
  • A strong artistic sense of shape, proportion, and color.
  • Solid skills in texturing and UV editing.
  • Ability to work well within a team is a must.
  • Sense of collaboration and self-discipline is also a must.

DESIRED SKILLS AND PLUSES:

  • Knowledge of real-time rendering tech.
  • Experience and skills using ZBrush or other sculpting software.
  • Console development experience.
  • Knowledge of Substance or Quixel.

________________________

Sucker Punch Productions is looking for an Environment Texture artist with a minimum of 2+ years of experience and a solid understanding of advanced run-time rendering technologies. We have a dynamic, creative and friendly atmosphere at our studio, where you can have a big impact on a project as an individual and as part of the creative team. Come join us at our Seattle/Bellevue studio & remember your snowboard, rain jacket and mountain bike so you can explore the beautiful Pacific Northwest.

Responsibilities:

  • Create complex layered texture maps.
  • Map textures onto 3D models and surfaces.
  • Create advanced or simple material shaders as needed.
  • Communicate and work with the rendering programming team to help with development of material shaders and establishing support needs.
  • Follow established art direction and style through use of concepts and critiques.
  • Work with modelers and design to create visually striking game environments.
  • Finishing out levels or areas of the environment, detail and polish work.

Qualifications and Skills

  • A minimum of 2+ years of experience in video game production with solid understanding of advanced run-time rendering technology and at least 1 published game title.
  • Ability to work with minimal direction and desire to take on responsibilities within team-based work environment.
  • Skilled at texturing surfaces and use of materials on variety of game assets
  • Must be able to work with and interpret concept art to achieve detail; be able to research or track down real-world reference when needed.
  • Highly developed eye for color and detail
  • Problem solver with ability to learn new technologies and software on-the-fly.

Highly Desirable:

  • Excellent Photoshop and Maya skills.
  • Strong knowledge of ZBrush.
  • Traditional drawing, painting, photography or sculpture skills.
  • Knowledge of texturing programs like Substance or Quixel.
  • General knowledge of physical based lighting and rendering.
  • Previous PlayStation 4 game development.

Portfolio and other Requirements

  • A portfolio review is required. We prefer web-based submissions, but will evaluate DVDs if necessary.
  • Applicants should expect to take a texture test on provided 3d model(s).
  • Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.
 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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