Sunset Overdrive: Details and High Resolution Artwork Shared; Microsoft “Completely Believes” In the Game

on May 9, 2014 3:59 PM

Sunset Overdrive just had its big unveiling yesterday, and Community and Marketing Lead James Stevenson is distributing more information on Twitter and on the NeoGAF forum.

Stevenson mentioned that if you don’t care for the vanity amps (that create an arguably cool effect when you reach certain style levels) you can avoid using one at all. He also explained that there are “a lot” of different respawn scenes when you die. That’s actually a good thing, because the one we saw are hilarious.

We learn that Insomniac will keep testing “what works right” in regards to the traversing speed, and will keep in mind the feedback they’re receiving.

Keep in mind, it plays faster than it looks on video. And in the middle of combat, while figuring out what traversal to do next, where the enemies are and how they are impeding you, while trying to kill them (and decide which weapons to use or switch weapons) and keep your style meter going, means there is a lot to keep you busy.

Stevenson also responded to fans that weren’t exactly convinced by the idea that Microsoft would fully believe in an original project like Sunset Overdrive, listing some of the factors behind the choice to go with them.

There are always many factors. Who likes game. Believes vision. Believes in scope. Has slot for it. Lets us keep IP

They completely believe in Sunset Overdrive.

As a final treat, he made available the high resolution version of the game’s lovely key art by British Illustrator Ollie Moss, that you can grab below for your wallpaper needs.

SunsetOverdrive (11)

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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