Tactical Space exploration Game The Mandate Comes With Developer Diary and Kickstarter Stretch Goals

on November 5, 2013 1:05 PM

If you’re a fan of great sci-fi TV shows like Firefly, Battlestar Galactica and the entire Star Trek franchise, then you may have been as excited to learn about Perihelion Interactive’s upcoming space exploration/tactical-RPG The Mandate as I was. You may also be excited to see the new developer diary, hosted by character artist James Condliffe and of which can be viewed below, which shows off character and ship development and customization.

In case you missed it, The Mandate is a tactical and strategic space exploration game, which allows players to tackle a single player campaign and a multiplayer campaign cooperatively with up to five friends. The game is set in the future, in the wake of a failing intergalactic empire, and tasks the player, a disgraced former-soldier, with leading a crew of fellow rogues on missions beyond the stars. Inspired by the likes of XCOM, Fallout, and Star Trek Online (among others), the game seeks to put the focus on the player and the crew, having both spaceship battles and boarding battles. Surviving crew members will accrue more skills and react differently with new situations, adding a team dynamic that Perihelion felt made the greatest sci-fi shows, but was lacking in many sci-fi games.

To expand upon the scope of what The Mandate hopes to accomplish, Perihelion have also added stretch goals to their Kickstarter Campaign, including the following:

$600k – Away Missions on Planets.
Perihelion has a long list of possible away missions planned, with both combat and non-combat options that can switch depending upon the scenario. The developer is inviting fans to visit The Mandate forums to suggest their favourite style of away missions and planet-side encounters.

$700k – Starbase Boarding Operations.
At this stretch goal Perihelion will model starbase interiors to allow for boarding operations to take place. The developer will also make it possible for the player to walk around on and interact with his/her starbase outside of combat.

$800k – Mod Support.
Perihelion is a huge fan of the mod communities that have sprung up for the likes of Total War, Mount & Blade and The Elder Scrolls series. At this stretch goal it will be in a position to allocate more programmer and designer time to plan the code and data structures to greatly simplify the process of creating total conversions for The Mandate. Developer tools will receive extra polish and documentation so they can be used both by the devs and by the mod community. Start planning your mod or total conversion project today!

The Mandate is currently set to release to PC, Mac and Linux platforms in the first quarter of 2015. Perihelion is looking to release the game via Steam (which was recent greenlit through Steam Greenlight on October 29th), and is looking to also provide alternatives through GOG.com and Humble Bundle. At the time of this writing, The Mandate has currently received $216,713 pledged of its $500,000 goal, with just under a month to go; you can support Perihelion and The Mandate on their Kickstarter Campaign page. Perihelion will also be supporting KickingItForward, a Kickstarter program where successful projects give 5% of their profits to other games waiting to be crowdfunded.

For more on The Mandate, check out the previous trailers and details about the game. You can also check out The Mandate‘s website for more tons of more details on the game, and to create your own character and your own starship (powered by Unity web player).

 

 /  Features Editor
Born and raised in video games and "geek culture," Masoud has been bred off of fantasy worlds his entire life and doesn't see anything wrong with that. He loves RPGs (especially TRPGs), sandbox games, the sci-fi genre, dieselpunk, art deco, and anything that allows him to create. Having graduated from John Jay College with a degree in English and a minor in Creative Writing, Masoud hopes to one day pen the same novels, comics, movies, and video games he enjoys escaping into when the real world gets too boring.