Despite the critical and commercial success of L.A. Noire, developers have described working for Team Bondi as an “inflexible and virtually praise-free environment”. Talking to the Sydney Morning Herald, approximately 130 Australian developers have claimed they were not credited for up to four years of work on the game.
An unnamed developer did concede that, “some staff were told that they would not be credited unless they stayed with the company until the game shipped,” but maintained that this treatment was still not fair or ethical and that this violated the guidelines of industry bodies such as the International Game Developers Association.
In protest, these uncredited developers created a website called L.A. Noire Credits , which lists the full credits of all staff involved in the game.
It’s sad to see this happening, but it’s likely that these types of thing happen all the time given the nature of the industry. Still, that does not excuse Team Bondi from stealing creative credit from many of the individuals that worked tirelessly to produce the best Australian video game in achievement, which is both a cultural and artistic achievement for Australia.