Final Fantasy XV Art Directors Kamikokuryo and Naora Return on Hirnobu Sakaguchi’s Terra Battle 2

Mistwalker gives another extensive look at the art behind Terra Battle 2 for iOS, Android and PC.

on August 9, 2017 3:49 PM

Today Hironobu Sakaguchi’s Mistwalker Corporation released a lot of images of its upcoming JRPG Terra Battle 2, on top of a nice gameplay video.

First of all, we get to see the artist that will add their skills to the game through the Download Starter initiative.

The first is a well known name among Final Fantasy fans, former Square Enix Art Director Isamu Kamikokuryo, who handled that role for Final Fantasy XII, Final Fantasy XIII, Final Fantasy XIII-3, Lightning Returns: Final Fantasy XIII and Final Fantasy XV, before leaving the company in April this year to work as a freelancer.

In the gallery, you can enjoy different stages of a beautiful Terra Battle 2 painting he created.

We also get popular artist Miwa Komatsusumi-e style artist Yuki Nishimoto, and Kazuko Shibuya, who designed a lot of the monsters in the Final Fantasy games of old. Below you can see artwork by Komatsu-san and Nishimoto-san.

Last, but certainly not least least is another well known Final Fantasy Art Director Yusuke Naora, who also left Square Enix in 2016, and worked on Final Fantasy VII, VIII, X, Type-0 and XV. Below you can see the first sketches he created for the game.

Their art will be added to the game once incremental download numbers are reached.

We also get to see an online raid battle. Each player selects two characters, and ten or twenty characters fight against a giant boss at the same time. Communication is done with cute emoticons (which can also be seen in the gallery) and pre-defined sentences.

Last, but not least, the gallery includes plenty of characters designed by Kimihiko Fujisawa. If you want to see more, you can also enjoy a trailer from yesterdaysome more direct feed gameplay, on top of the first trailerthe first character trailer, and the second character video.

Terra Battle 2 will launch for PC, iOS and Android in North America and Japan this summer.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.