Tetsuya Nomura doesn’t seem to have much of a preference between the two platforms that will host Kingdom Hearts III, as he expressed as part of an interview interview for the online spin-off of the Japanese magazine Famitsu.
When asked about using Luminous Studio with the game he talked about porting the game to PS4 and Xbox One, and shared an additional tidbit of trivia about the trailer we saw at E3:
We used Luminous as main engine for the game. We’re developing over-spec (Editor’s note: this is the term he actually uses in English), so porting to both the PS4 and Xbox One is very similar. In addition to this, in the battle part of the trailer there was an issue with the tool so we had to use pre-rendered video, but if you look at the parts where it is animated in real time there’s no big difference.
He also shared some very interesting information about a new shader the development team is using for the game and that will ensure a high degree of visual variety:
We’re using a visual tool called “Kingdom Shader”. In the original world characters will retain their original textures, but the shader is adjusted by world, so we’ll have an unique visual style in each of Disney’s worlds.
This is actually quite interesting, as the different worlds are one of the main features of the Kingdom Hearts series, and giving each of them a different visual feel will most probably add even more flavor to the game. Bring it on, Nomura-san, our bodies are ready!