The Bureau: XCOM Declassified Post-Launch and Preorder DLC Plans Revealed

on June 19, 2013 1:29 PM

2K and 2K Marin have just announced their DLC plans for The Bureau: XCOM Declassified, and PlayStation fans, you may not be too happy.

The first of the post-launch DLC will be coming exclusively to the Xbox 360, although it’s unknown so far if this is yet another in a long list of Xbox 360 timed-exclusives that will come to Microsoft’s console first, and later find its way onto the PS3 and PC. While the details of this particular exclusive content are also unknown, all add-ons are said to be “narrative-driven” and “will expand the declassified origin story of the clandestine XCOM organization.”

Morgan Gray, development director at 2K Marin, had this to say:

“The alternate 1962 universe that we’ve created for The Bureau is vast and there are many more stories to tell about the early days of XCOM. We’re excited that our stories will provide a new perspective on the war effort, much like how our critically acclaimed Minvera’s Den DLC for BioShock 2 allowed us to present a unique perspective of Rapture.”

Preorder DLC through participating retailers will include a bonus campaign side-mission called “Codebreakers,” where a top secret government communications facility (responsible for intercepting and decoding the enemy’s transmissions) has gone radio-silent. Of course, it’ll be up to Special Agent Carter and his squad to investigate, take on enemies, and get the facility back up and running.

Customers of the UK retailer GAME will also receive the Light Plasma Pistol as an exclusive in-game item.

For a closer look at the “Codebreakers” mission, check out the screenshots below. The Bureau: XCOM Declassified will be coming to North America on August 20th of this year, and August 23rd to the rest of the world, to the PS3, Xbox 360, and PC.

 /  Features Editor
Born and raised in video games and "geek culture," Masoud has been bred off of fantasy worlds his entire life and doesn't see anything wrong with that. He loves RPGs (especially TRPGs), sandbox games, the sci-fi genre, dieselpunk, art deco, and anything that allows him to create. Having graduated from John Jay College with a degree in English and a minor in Creative Writing, Masoud hopes to one day pen the same novels, comics, movies, and video games he enjoys escaping into when the real world gets too boring.