The Charming Journey Was Born As a Top-Down Game For Four Players in Which the Only Sound Was the Wind

on December 7, 2014 4:10 PM

When you think about Journey, you probably let your mind travel to endless landscapes, a lovely art style, and living exploration with a friend, but the game wasn’t always like that.

During the PlayStation Experience panel Prototype to Product Sony Santa Monica showcased what the game looked like during its earliest prototype phases, and how it worked.

It used to be a top down prototype, with players represented by a dot. The only communication in the game was a “hey” shout, and the only sound was the wind.

It was a game for four players, but that kind of setup was risky because players could naturally form teams, and players that just wanted to explore would feel intimidated, or that the other team was against them.

There were also physical collisions, so you could push other players into pits, and the developers soon learned that people weren’t as nice as they imagined.

Below you can see a picture of the early prototype, courtesy of Shuhei Yoshida.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
 [ 3 ]