The Division and Watch_Dogs will Use Havok Tech to “Ensure a Consistent Experience” on All Platforms

on December 5, 2013 4:37 PM

Havok announced today that its proprietary physics technology will be used by upcoming next generation titles by Ubisoft like Tom Clancy’s The Division and Watch_Dogs, as it was already embedded in the recently released Assassin’s Creed IV: Black Flag.

According to the press release the publisher is “leveraging Havok technology across platforms to ensure a consistent experience on PlayStation 4 computer entertainment system and on Xbox One, the all-in-one games and entertainment system from Microsoft, as well as across PlayStation 3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, the Wii U™ system from Nintendo and Windows PC.”

Brian Waddle, vice president of worldwide sales and marketing at Havok accompanied the press release with a statement:

Ubisoft consistently delivers compelling titles that rely on immersive experiences to draw players in, and we’re honored to work with them to bring our comprehensive physics solutions to their popular franchise. Havok’s support stretches to every major console, PC and portable system, so it’s perfectly tailored to massive titles – like Assassin’s Creed IV Black Flag, Watch Dogs and Tom Clancy’s The Division – that are being adapted to multiple platforms.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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