The Gemini Rue Post-Mortem: How One of the Best Indie Games of the Year Was Created

on April 15, 2011 11:30 AM

The Gemini Rue Post-Mortem: How One of the Best Indie Games of the Year Was Created

Wadjet Eye’s Gemini Rue was one of the best games I’ve played this year, and one of the best point-and-click adventures I’ve EVER played. That much is apparent in my glowing review of the game, but if you want to know what happened behind the scenes during development, GameCareerGuide has a fascinating post-mortem from developer Joshua Nuernberger now available to read for all.

It’s a delightful read for anyone interested in getting into the industry, or even anyone that’s remotely interested in the development of a fantastic game such as Gemini Rue. Check it out, and if you haven’t already, you really must get Gemini Rue; it’s an absolute joy.

 /  Staff Writer (Weekends)
Allen is an utter whore of a gamer; he's completely open-minded to all games, be they AAA blockbusters or $5 casual children's games. His focus is on indie games specifically, valuing gameplay and ingenuity over sparkly visuals and ridiculous gimmicks. When he's not geeking out over the newest art game, he's out toning his sexy, sculpted shoulders while surfing epic 1.5ft waves, or having a good time with local, high-gravity microbrews.