The Last Guardian’s Fumito Ueda: “It is Inevitable That Your Ambition Will Disperse”

on December 17, 2013 6:16 PM

While the gaming industry and fans have moved on into the next generation of video games, there are still some aspects that are being carried from now-past generation. One of these aspects is the projects that we were promised that never quite came to fruition. One of which is The Last Guardian, produced by the same people that made Ico and Shadow of the Colossus, it is one of Sony’s more sought-after titles by the public.

In a recent interview with Edge, Director and Lead Designer now Freelancer on The Last Guardian Fumito Ueda, commented on the trials and tribulations of long development cycles (his comments could be attributed to The Long Guardian as he was not allowed to comment on the game specifically). “When I have an idea, I want to see the output quickly,” Mr. Ueda explained, “on a long production, it is inevitable that your ambition will disperse from time to time. In those cases, I look at a great work – like a film, a game, that sort of thing – to remind me of the wonders of art, and that restores my momentum.” He cited Naughty Dog’s The Last of Us and Quantic Dreams’ Beyond: Two Souls as his most recent inspirations.

The Last Guardian is being developed by SCE Japan’s Team Ico, presumably for the PlayStation 4. Mr. Ueda confirmed that he is continuing to work on the title, as well as other projects that he cannot disclose.

 /  Staff Writer
David has been a gamer since childhood and enjoys games that are able to deliver fun and intricate gameplay alongside compelling and emotional narratives. He's also a huge fan of film, television, comic books, and literature. David has his B.A. in English Language Arts from CUNY John Jay College.
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