The Last Story Infodump, No Waggle Controls

on January 17, 2011 8:00 PM

The Last Story Infodump, No Waggle Controls

GoNintendo has released a dumptruck’s worth of information about the hotly anticipated title The Last Story.

As you’ve heard on the DualCast and many posts by our writers in the last couple months, the DualShockers crew can’t wait for this title to hit the Wii later this year. Nintendo currently has “no plans” to release the game in the US, but to that all I have to say is *dismissive jerk-off motion.* Expect the title developed by Mistwalker to hit shelves later this year.

You can see the whole infodump after the jump, but here are a few highlights.

  • During command mode you can switch the button for executing the command between up or down. This was implemented because a girl with small hands in the Mario Club debugging unit suggested it.

Is it sexist to say that’s adorable? Is it more sexist to tell her to stick to Cooking Mama? Y’know what I’m gonna stick with “adorable.”

  • Sakaguchi says The Last Story on another platform isn’t possible because his team worked so closely with Nintendo to create the game.

As nice as this game would be in HD, that kind of loyalty is heart warming in today’s game market. I’m always for more exclusives.

  • No Wiimote shake controls.

Theeeeere it is. Looks like someone is listening to gamers. The Wii may be reaching its twilight days but it’s never too late to please your audience.

Here’s the list in its entirety:

The following information comes from Hironobu Sakaguchi…
– Dolby Pro Logic II compatible
– from the options menu, you can select mono, stereo and DPLII
– during command mode you can switch the button for executing the command between up or down
– this support was added because a girl with small hands in the Mario Club debugging unit suggested it
– destroyed map objects like bridges and pillars are automatically repaired
– think of these as attack gimmicks rather than background elements
– view “pointer” lines indicating who the enemies are targeting
– change the settings for these lines: off, shown only when Elza has executed his Gathering move, shown always, show pointers for both enemies and allies
– Elza can use his wind magic to spread the effects of Magic Circles
– Magic Circles can also be spread through jump slash and vertical slash
– 16 save slots
– “chuudan save” feature for when you want to stop play and come back later
– chuudan save is auto saved
– this will start you back at the previous load point
– no Wiimote shake controls
– game will auto switch controls when you plug in a Classic controller
– camera can be controlled with the right stick
– flip the camera controls around if you want
– Sakaguchi likes to play using his LEGO Wiimote and Nunchuk
– in multiplayer sessions, you can set your name using up to 8 alphabetic characters
– does not use Wiimote speaker
– Sakaguchi says The Last Story on another platform isn’t possible because his team worked so closely with Nintendo to create the game
– strengthen your weapons and equipment by taking them to a special shop in town
– Elza’s bow gun can be strengthened to increase its basic damage parameter
– variety of bow types for the bow gun
– Elza’s arrows for his bow gun are infinite
– other bow gun ammo is not infinite
– more videos coming showing Sakaguchi playing the game
– video release schedule
January 20, 14:00: Gathering
January 21, 14:00: Battle System
January 24, 14:00: Ruli City

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Contributing writer for DualShockers, Matthew Jay is a comedy writer involved with the Philadelphia comedy scene. When he's not on stage trying to convince a room full of strangers to like him in under 3 minutes he likes to play and write about video games. Especially weird ones.