The Beyond3D forums are the home of pixel counters, and today user Globalisateur posted a very interesting analysis of the resolution of the PS4 version of The Lego Movie Videogame: apparently it uses supersampling from a resolution higher than 1080p. On the other hand the Xbox One version runs at native 1080p.
Supersampling is a technique that reduces aliasing by rendering a game at a higher native resolution, and then shrinking it down to the desired output resolution (in this case 1080p).
Here’s an excerpt from Globalisateur’s post:
Both use the exact same AA but PS4 has a better horizontal resolution. I suspect native 1920×1080 resolution for XB1 vs 1920×1200 for PS4:
XB1 up, PS4 bottom respectively:
On those images it’s obvious the horizontal resolution is different, like in 5 seconds I knew PS4 had a better horizontal resolution. How could they miss the PS4 supersampling?
This is definitely interesting, because The Lego Movie Videogame seems to be the first PS4 game to use this technique in order to better juice the console’s specs.
While the actual visual effect doesn’t seem to be really groundbreaking, it’s nice to see developers are trying to make full use of the resources of the console instead of just porting the game with no additional bells and whistles leaving some of the juice unused.
We’ve reached out to Warner Bros. and TT Games asking for confirmation, and we’ll keep you updated if we hear anythnig relevant on this.
Update: Eurogamer’s Digital Foundry updated its analysis based on the same post by Globalisateur, basically agreeing with his discovery even if they argue that the native resolution may be 1920×1280.