The Long Dark’s Kickstarter Ends, Base Goal and Two Stretch Goals Reached

on October 17, 2013 10:54 AM

At just over $250,000 across nearly 7,000 backers, The Long Dark‘s Kickstarter campaign has come to a close. The over-a-quarter million dollars raised will allow the game to be developed for PC, Mac, Linux, and even the Oculus Rift. The stretch goals attained at $225,000 and $250,000 will allow for an downloadable graphic novel to be included with all backer tiers, and for the game’s score to be doubled in size.

The score is being composed by industry veterans, Cris Velasco and Sascha Dikiciyan, known for their work on the Mass EffectBorderlands, Starcraft, and God of War franchises.

Donations for the game are still welcome via PayPal, and the developers will continue to unlock stretch goals. Interested and potential backers can check out the game’s official website, www.intothelongdark.com, for more information. The next stretch goal, $275,000, will allow for the game to be translated into German, Italian, French, and Spanish, in addition to the following:

  • The Long Dark Radio Play. We’re going to pull award-winning voice talents like Mark Meer, Elias Toufexis, Jennifer Hale, and David Hayter into a sound studio and have them act out a radio play from The Long Dark universe.

The Long Dark is being developed by Hinterland Games, whom are shooting for an October 2014 release, and hope to eventually have the game released on PlayStation 4 and Xbox One as well.

 /  Staff Writer
David has been a gamer since childhood and enjoys games that are able to deliver fun and intricate gameplay alongside compelling and emotional narratives. He's also a huge fan of film, television, comic books, and literature. David has his B.A. in English Language Arts from CUNY John Jay College.
 [ 0 ]