The Removal of the Hated Xbox One Sharpening Filter Comes at the Price of Texture Detail

on February 16, 2014 7:32 AM

When the Xbox One February update removed the much reviled sharpening filter that interfered with antialiasing and created jaggies and artifacts on games upscaled to 1080p from a lower resolution was welcomed by many as a very positive change, and it definitely is, yet it comes at a price.

The filter seems to either have been replaced by a soft blur filter, or the removal of the sharpening indirectly causes a blurring effect, and the consequence is that the textures of the games affected actually lose in detail.

Below you can see three pairs of screenshots of Titanfall and Killer Instinct taken before and  after the update by NeoGAF users nbnt and GSY Miguel. Under each pair you can see an animated GIF showing how the textures in certain areas of the picture are now more blurred, up to the point of making some details effectively indistinguishable.

Titanfall_02_Before Titanfall_02_After

The animated GIF below shows how the Kanji on the billboard was pretty readable before the update, and it’s now so blurry that it’s unreadable.

TFBeforeAfter2

Titanfall_03_Before Titanfall_03_After

The animated GIF below shows the “Harbor Services” billboard. Before it was readable, after it’s not possible to distinguish the text anymore.

TFBeforeAfter

KIBefore KIAfter

In the case of Killer Instinct’s training stage the smaller grid that was quite visible within the main darker grid in the background of the level has completely vanished, hidden by the blur.

KIBeforeAfter

Your mileage may vary on whether you prefer the sharpened version before the update or the slightly blurred version after.

Personally, I still favor the new look of the games after the update, as the sharpening filter was really too intense, but this goes to show that in this kind of development good things often come with a trade off.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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