The Sims 4 Get Together Expansion Delayed for Release to December

on October 8, 2015 8:03 AM

After releasing in fall 2014, players have had over a year with their virtual human beings in The Sims 4, and those looking for more Sims content to tide them over will only have another month to wait for the upcoming Get Together expansion.

EA revealed in a new blog post on the official Sims website that The Sims 4 Get Together expansion has officially been delayed to December 8th, 2015, following the expansion’s originally-planned release for November of this year.

Originally revealed during this year’s Gamescom, the Get Together expansion brings players into the beautiful world of Windenburg, where a lavish array of clubs and nightlife wait for your Sims.

Though it was previously on track for a release in November, EA confirmed in its blog post that the expansion needs some additional development time and will instead be releasing in December, as the post detailed:

We’re taking this time to add more polish and depth into the core of The Sims 4 Get Together. We think this time will allow us to make the experience even bigger, better, and cooler. We’re working on some new items and features that we really think you’re going to love. There’s a new board game (Don’t Wake the Llama!) and the Natural Pool now has a diving rock for your Sims to jump off!

A lot of extra attention is also going towards Clubs, which allow you to create new social experiences. As we played with our Sims hanging out with their Clubs, we felt like they needed a special hangout to call their own – the Upper Crusts should have a private room at the local Café, and the Spin Masters should be able to have an exclusive Discotheque where they practice their dance moves. You can still take your Club members out and about, but now you can also create your Club’s signature spot, and that can lead to cool personalization.

The Sims 4 is currently available for PC and Mac, with the upcoming Get Together expansion to release on December 8th, 2015.

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.