The Town of Light Developer Releases Behind-the-Scenes Video About the Real World Asylum

The Town of Light's asylum is based on a real place. Developer LKA describes the work that went into capturing the place's atmosphere.

on July 18, 2017 9:30 PM

Developer LKA’s psychological horror game The Town of Light has already launched, but that hasn’t stopped the team from explaining how it was inspired to create the game. Today, the developer released a new video in which it describes how it took the corridors and rooms from a very real asylum to craft the one that appears in The Town of Light.

In the behind-the-scenes video, Building The Town of Light, developer LKA shows footage that it took from the remnants of the Italian psychiatric asylum Ospedale Psichiatrico di Volterra. The very real and notorious asylum’s doors officially closed in 1978, but according to LKA, the atmosphere still breathes the pain once endured on its grounds. It was this atmosphere that the team endeavored to capture for its game by making note of the smallest details.

“We carried out research on the type of vegetation, on the noises, on the lights, on so many details that you won’t even notice. But I’ve always claimed that the small details put together create the right atmosphere, and you don’t know how it happened, but it’s there and it depends on these details all together.”

The video also focuses on the team’s trials in properly portraying both the game’s setting and the difficult subject matter that it deals in.

As you may know, The Town of Light tells the story of Renée, a 16-year-old girl who finds herself locked away in the Volterra Psychiatric Asylum of 1938. Through her, the player explores the asylum, interacting with the environment and making a variety of choices that will ultimately determine how Renée’s life continues.

The Town of Light is currently available on PlayStation 4, Xbox One, and PC both digitally and at retail for $19.99. You can view the full video below.

 /  Staff Writer
Jordan is a Staff Writer at DualShockers, where he covers the latest in indies and collectibles. He has a degree in Creative Writing from University of Wisconsin - Eau Claire. He is currently based out of Portland, OR.