The Witcher 3 Developers Promise Textures Are The Same from 2013; Give Info on Gameplay and More

on May 16, 2015 2:01 PM

With The Witcher 3: Wild Hunt just a three days away, the game’s developers are treating the fans with more information and responding to concerns.

Quest Desiger Philipp Weber clarified once and for all the question on whether textures were changed from the initial footage shown in 2013, and the short answer is simple: nope. 

We never switched the textures. On pc, you now have the option to activate “Ultra” quality textures with the full resolution. However, the difference that many people see with new and old footage was a strong sharpening filter in 2013 that looks awesome on screenshots and in short videos, but strains the eyes after a short while if there is a lot of movement (leaves and grass swaying in the wind as an example). That’s why it was decided to tone that effect down.
However, people who really want to have it can of course use the Redkit to change the environment settings. It’s just a matter of taste. ; )

This also serves as confirmation that a dedicated RedKit modding tools set is coming, which is a relief, since a vague answer on a livestream made some doubt about it:

I can confirm that. About the IGN livestream: The developer was just not 100% sure, since he does not work on Redkit and wanted to give a cautious answer just in case. But we are definitely working on this.

Weber also promised that we’re in for a treat:

As a long time witcher fan, I have to stay that you are in for a reeeeaaaal treat. ; )

Finally, he explained that the PS4 day one patch addressed the problem we saw in early videos, in which there wasn’t much crowd in the game’s cities.

This will be one of the things that we address in the patch. It of course also depends on the time of day, state of certain quests, etc.

We also get some information from Level Designer Miles Tost, who mentioned that Geralt’s beard growth feature won’t really make his facial hair grow too long:

More comes from Community Coordinator Marcin Momot, who ensured that skill points gained from places of power will remain if we use the potion to re-spec our build.

We have known for a while that we are able to re-create decision from The Witcher 2 thanks to a scene that acts like a questionnaire at the beginning of the game, but what if we skip it?

The wait is almost at its end, luckily it’s rather warm, so it might just be possible to take refuge in the freezer and hibernate until Tuesday.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.