The Witcher 3: Devs “Working Hard” to Optimize PS4, Xbox One and PC Versions; No Comment on Resolution Disparity Rumors

on April 14, 2014 9:43 AM

Lately there have been a few rumors floating around the net on the performance of The Witcher 3: Wild Hunt on different platforms, and on the possible disparity in resolution and frame rate between them.

Those rumors seemed exaggerated, or indicating a work-in-progress situation possibly destined to change in the several months leading to release next year, so we reached out to the developer in order to get an official stamement.

Senior PR Manager Tomasz Tinc replied with the following:

Our dev team is currently working hard in order to make sure that Witcher 3 will be best possibly optimized in all 3 platform versions – PC, PlayStation 4 and Xbox One. We cannot confirm any rumors regarding framerate, resolution and/or performance on PS4 or any other platform.

That definitely indicates that nothing is set in stone yet, so we should take resolution and frame rate rumors with a big pinch of salt.

The developer also replied to a previous inquiry about the size of the world, following the reveal made at the Game Developers Conference that just two of the areas included in the game will sum up to¬†52 square miles. The statement is a tad evasive on the size of the world itself, but it brings some fighting words on the game’s characters and story, that definitely deserve being reported:

The world of The Witcher 3: Wild Hunt is really big and entirely open–this is something we’ve been saying from the very beginning and that hasn’t changed. However, what we think is really important, is what can you do with and within that space, and not the size of it in square kilometers. Game worlds would be nothing without the stuff that makes games magnetic–the intensity, diversity, the magic behind what makes RPGs awesome. Characters in this world are real, you could believe they exist. The stories here stick with you and your choices are meaningful–this is what counts!

It’s true that we hear how real and believable a game’s characters will be pretty much with every RPG that gets announced and released, but personally I feel that if there’s a developer that can really get close to that, that’s CD Projekt RED.

We’ll have to wait for next year to see if those words will be vindicated, and it really can’t come soon enough.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.