The Witcher 3 Producer on Open World and Next Gen: “Loading Screens Are a Passé Concept”

on June 23, 2013 9:26 AM

According to CD Projekt RED The Witcher 3: Wild Hunt will be a big game, and won’t interrupt exploration with those pesky loading screens that used to make us go grab a sandwich in the past. That seems to be the trend for the next generation as Executive Producer John Mamais explained during a video interview for Machinima when asked about what the next generation systems will allow the studio to achieve:

We won’t have any loading screens at all, it’s all gonna be seamless. There are a lot of open world games that are trying to do the “no loading screens”. It’s  almost like a passé concept.

I feel pretty confident about it. It’s hard because because we have to retool our whole streaming system, and we’re actually still kinda working on it. There are some really brainiac dudes putting it together and reworking it. It’s almost like a mandatory thing for the team to achieve, so if they won’t do it, they’re probably gonna fire all the programmers involved.

I can definitely see what he means. Completely seamless open world games seem to be the “in” thing to do with the next generation. It’s definitely a positive thing, but I have to admit that I’ll possibly miss, at least a little bit, those lovely pieces of artwork that were shown during loading times in quite a few games.

I guess I’ll have to start saving for the artbooks.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.