The Witcher 3 Timelapse Videos Show How Lighting Can Make a Game’s Graphics Look Gorgeous

on May 23, 2015 1:43 PM

When talking about graphics, many think about how many pixels a platform can churn out, or how many polygons are moving on screens, or maybe about the resolution of textures or the density of foliage.

But there’s one element that often stands above them all, and just as often it’s overlooked because it’s more subtle and cannot be quantified in numbers. Yet it pervades everything in a game, and it’s what turns polygons and textures that would look drab and boring into a visual spectacle.

That’s lighting, and few things can show it better than timelapse videos on games that feature a day/night cycle like The Witcher 3: Wild Hunt. Luckily, plenty of them have been published in the past few days and below you can see a few of the best ones, courtesy of YouTube users Operation WitcherIGGYPOPE8-BIT BASTARDSer0ven and of the folks at Xbox UK.

Incidentally, we learn an interesting detail about the game’s lighting via Level Designer Miles Tost:

Basically, as those who are playing the game might have noticed, depending on where you are, the lighting settings are actually different, giving each location a different atmosphere.

But without further ado, I leave you with the videos.





 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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