The Witcher 3 Dev Talks Graphics, Collectibles, Explorable Interiors, World Size and More

on April 15, 2015 10:43 AM

The Witcher 3: Wild Hunt is going through the last phases of its development, and Level Designer Miles Tost is still keeping us updated on various aspects of the game over Twitter.

If you’re wondering what kind of collectibles we’ll find in the game, looks like we’re in for quite some card hunting:

Looks like a lot of the hunting will be done inside, as “most” of the interiors in the game will actually be accessible.

Of course, we’ll also be able to collect weapons, lots of different kinds of weapons:

We also get a few more details on the performance of the crossbows:

Tost also gave a few indications on the levels of difficulty included in the game:

Incidentally, the version showcased a few days ago by IGN, was on PC, but just on “high” settings, and of course we can expect more if we have a high end PC.

We also learn that the world size won’t be any smaller than the “20% bigger than Skyrim” we heard closer to the beginning of development, and that the expansion region included in Blood and Wine will be a completely new one.

Finally, if gore turns your stomach upside down, you’ll have the option to turn it off:

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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