Recwently, I had a chance to chat wit The Witcher 3: Wild Hunt Senior Game Designer Damien Monnier and Localization Manager Alexandre Boiret, and I asked them whether the game is going to have big setpieces, maybe showing battles in which armies clashed, considering that the game is set during a war.
While Monnier declined to talk about that specific example, his response was definitely promising:
There’s a war in the background. The example that you’ve given, I can’t really tell you anything, but we have some really epic… That word gets thrown around too much, but it truly is epic, it’s jaw-dropping, huge setpieces.
Boiret also added:
You’re thrown into this mess. The world doesn’t revolve around you, but you just get sucked into things.
Considering that we often see a lot of the game way before release, I also asked them how much of the game we’ve seen already, and how much we have left to experience. Boiret was quite clear cut:
It’s not even the tip of the iceberg.
He went on to explain that people still discover new things they had no idea about when they play around with the game in the office. Monnier also commented:
Yeah, you have no idea. And you have no idea because we don’t have any idea. There are lots of gameplay systems that are so organic, that will work if you have multiple things happening at once. You know, monsters coming in, and humans joining in, and other things happening. It just works, but I’m never gonna sit down and test this in every single corner of the world. It’s too big.
I don’t know about you, but Personally I can’t wait to explore every single corner of the world, and discover all those systems, to see just how far The Witcher 3: Wild Hunt‘s world simulation goes.