There is a Method to Tekken’s Multiplatform Madness

on December 7, 2011 10:00 PM

We’ve been covering a lot of Tekken games here since developer Namco Bandai announced three new titles at this year’s E3. Tekken Hybrid, Tekken 3D: Prime Edition and Tekken Wii Successor were all revealed at that event. Not to mention Tekken Tag Tournament 2, which recently hit Japanese arcades and Tekken X Street Fighter, which we’ve heard very little from since it’s reveal back in July.

That seems like a great number of games but the developers are clearly taking advantage of all of the new gaming hardware, as I’m sure all capable developers are. Mark my words; a Tekken game will be announced pretty soon for the PS Vita, if you don’t count Street Fighter X Tekken. Gamasutra challenged Tekken lead Katsuhiro Harada with a question in an interview. Is Namco worried about Tekken oversaturating the market?  Hit the break to find out the answer. 

“We’ve noticed there’s a broadening of the player base, where they’re anywhere between 20 and 40 years of age, and you have various different hardware that are very viable platforms at the same time. We really want to give players many different chances to play on different hardware that they own — or in a particular situation, whether it be on the go, or at their house, or such. So that’s really the reason behind announcing some Tekken titles for different platforms.

You tend to get younger groups playing the game in the arcades, heavily focused on versus gameplay. Whereas as they tend to get older, they enjoy the movies and the visual content that’s included on the game disc more so than the versus gameplay.”

[Gamasutra]

 /  Staff Writer
Kenneth is a Graphics and Game Design student who's worked as an author for DualShockers.com since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.