Titanfall Confirmed to Launch at 792p on Xbox One

on March 10, 2014 3:11 PM

There have been rumors that Titanfall would launch for Xbox One at the same resolution as the beta, which was officially confirmed in an interview with Digital Foundry. Respawn lead engineer Richard Baker was asked to extrapolate on that confirmation, specifically whether any post-release updates are in store:

We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimize… we don’t want to give up anything for higher res. So far we’re not 100 per cent happy with any of the options, we’re still working on it. For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.

A lot of the performance is on the GPU side. There’s still room for optimization and we’re still working on it. Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there’s big fights going on, lots of particle effects, lots of physics objects… we’re still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally.

Baker also confirmed that gameplay performance has been overall increased, due to some optimizations made after the beta released.

 /  Staff Writer
A Reviews Editor at DualShockers who is always looking to improve her writing and delve deeper into the industry. She is shamelessly in love with JRPGs and can easily rack up 100+ hours from level grinding alone. Even though she graduated from Hofstra University with a B.A. in Public Relations, her talent and wisdom (read: blind luck) landed her a job at DualShockers, where she continues to plot her escape by betraying their secrets for power and world domination.