Titanfall’s Multiplayer Matching System to Build Teams Based on Skill

on March 31, 2014 8:54 AM

The way Titanfall picks teams is being updated to distribute skills across multiplayer auto-generated teams in ways that benefit players by creating a more challenging gaming experience.

In a post on the game’s official site the details of the changes were outlined.

“We have been watching the game performance and we know that there has been a problem of a lack of variety in the teams. We are fixing that.”

Currently the game assesses teammates and opponents after a few matches by accumulating skill data behind the scenes. It quickly becomes clear who is better on which team and who is outmatched. The update will prioritize bring together users of equal ability over speedy results.

Both teams will be built with optimal skill matching. If one team dominates then it will be split apart and shuffled off to fight against other, more ferocious, opponents.

“This should end some of the frustration with playing for extended periods when you’re having an off night.

“We’re going to keep a close eye on game balance and refine things as needed to make everyone’s experience the best that we can.”