Tom Clancy’s Rainbow Six Siege Update 1.1 Improves Matchmaking, Adds Auto-Kick Feature and More

on December 17, 2015 7:56 AM

Ubisoft released the first update for Tom Clancy’s Rainbow Six Siege, and it adds a new auto-kick feature for those who kill their own teammates.

This is the “first of many title updates,” and it brings a lot of tweaks and fixes to the game alongisde the new feature. The update also brings an Ultra-HD texture pack exclusive to PC players, improving the textures of characters, weapons and more.

The new auto-kick feature removes players who kill their own teammates intentionally. Ubisoft added it in the hopes of reducing incidents like these.

“We have set some parameters that will cause an automatic kick of a griefer within a match. We are trying our best to make the distinction between accidental team killing and intentional team killing. Same goes for intentional hostage killing while playing as Defender. We will be tracking if the auto-kick feature reduces intentional team killing instances and will be adjusting the rigor of the parameters accordingly. Also, for PC, you can now use your mouse wheel in addition to the arrow keys to navigate the player selection screen.”

“This issue has been noticed since the Open Beta, in which we witnessed an exponential growth of griefers intentionally team killing – 1.3% of the matches were affected at the beginning, and it went as high as 7.8% at the end which is obviously unacceptable. We were glad to observe that over launch, this issue is much less present. We did experience a small growth at first, but it has now plateaued. It had started at 0.9% but later stabilized at 1.8%. We still believe that this is an issue and will be tracking how the new auto-kick feature will affect these statistics.”

Check out the update’s summary below:

 

  • New Content & Features
    • Visual Update
      • DLC Ultra-HD Texture Pack now available for PC Players
    • Community Health
      • Implemented an auto-kick feature for intentional team killers
  • General Tweaks & Improvements
    • Hit Registration
      • Fixed bugs on replication and kill cam:
        • Pawn rotation latency
        • Shield positioning while rappelling
        • Shooting and moving while rappelling
        • Kill cam replication issues
        • Updated server tick rate for PC (intermittent & temporary)
      • Playlist Changes
        • PvP – Ranked playlist HUD has been synced with the Casual playlist
        • Renamed Minimal HUD to Hardcore HUD
      • Ranked Matchmaking Improvements
        • Increased reliability of end-game skill rank updates.
        • The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
        • Skill rank icon is now displayed on the game’s main screen, next to your level.
      • Other Matchmaking Improvements
        • PvP & PvE matchmaking bug fixes
      • Balancing
        • PvP – Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
        • PvE – Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt – Disarm Bomb.
      • Player Comfort
        • Increased the amount of characters available in the chatbox from 32 characters to 128 characters.
        • Glaz scope visibility enhanced.
    • Top Community Raised Bug Fixes
      • Gameplay fixes
      • Level Design fixes
      • Online Flow fixes
      • Visual fixes
      • UI fixes
      • Miscellaneous fixes

 

 /  Staff Writer
My main and favorite thing to do in my life is play video games on my PS4 and admire the work that has been done in each game whether it's an AAA or an indie. Games are games no matter how many people develop it, it's the passion and hard work behind it. I am a crazy fan of Game of Thrones and love to read National Geographic magazines.
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