Ubisoft Montréal is currently at work on Assassin’s Creed Unity, but looks like there’s more brewing there, and it’s not an Assassin’s Creed game.
According to the Linkedin profile of Level Artist and Modeler Charles Faubert, the developer is working on an unannounced next-gen game based on a new IP.
Interestingly we also learn that in the past six years the developer also canceled an unannounced action-adventure AAA game (presumably for last-gen consoles) and another AAA title for next-gen platforms.
The unannounced AAA game also pops up in the profiles of several other Ubisoft Montréal developers (for instance Lead Programmer Martin Bedard and Narrative Design Director Jill Murray), many of which belonged to the Assassin’s Creed IV: Black Flag team. It seems to have been in development for a little less than a year.
Another interesting profile belongs to Senior Gameplay Animator Thomas Ciborowski, who actually describes his work on the new game:
Working on a unannounced AAA project as a gameplay animator. Responsible for preparing and enhancing motion capture to fix different characters with various weapon classes . Implementing animation into the game engine. Talking to game designers and programmers to fix bugs and collectively change design decisions. Using mainly 3Ds Max Character studio for animation editing and occasionally Motionbuilder for converting mocap data. Actively sharing ideas and work methods that will speed up workflow with team members and encourage them to do the same.
Thanks to Ciborowski we learn that the gameplay will have elements of combat, and various weapon classes.
In an industry always hungry for new IP and often a bit crowded with sequels, it’ll be certainly interesting to see what this new project is all about.