Games like Red Dead Redemption, Assassin’s Creed III, and Assassin’s Creed IV: Black Flag all contain smaller mini-games based on board or card games throughout that are familiar to us. Some of them are even highly recognizable when compared to what we play today. In the case of Assassin’s Creed IV: Black Flag, the developers were faced with the challenge of making the board games an integral part of title’s world, and making sure that they were more than just cursory mini-games.
“We wanted him to be able to seamlessly manipulate the pieces, to stack them, to make his opponent angry at him,” Ubisoft Quebec’s Programming Team Leader Olivier Garneau told the Ubiblog, “in short, to make the board and pieces a physical thing, something that’s part of the world instead of some out-of-place minigame.” The challenges of difficulty was one of the bigger hurdles, and they came about in the, “first implementation, we realized that the opponents were pretty much unbeatable! To the average player, this is not fun at all. So, we used a lot of tricks to have nice difficulty levels and to make the opponent beatable but without making him look dumb.”
Assassin’s Creed IV: Black Flag was developed by Ubisoft Montreal and published by Ubisoft for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC, and Wii U.