Uncharted 4: A Thief’s End Live Update 1.05.019 Gets Full Changelog

on June 4, 2016 5:08 PM

Uncharted 4: A Thief’s End‘s multiplayer was recently patched to version 1.05.019 with a live update, which means that you don’t actually need to download anything, because the changes are all server-side.

The full changelog was posted on the PlayStation Forums, and you can read it below.

Live Update 1.05.019 (MP Only)
MULTIPLAYER

GENERAL

  • Update to decrease chances of the idol being duplicated
  • Update to Network messaging
  • One-Use Booster chest has been reduced from 150 to 100 Relics
  • Blindfire reduction for all weapons and mods

MYSTICALS

  • Cintamani Stone
    • In game costs have been altered
    • Was – $400, $600, $900, & $1,200
    • Now – $400, $700, $1,050, & $1,400
    • Full Revive mod from is now $200
  • Staff of Ayar Manco
    • In game costs have been altered
    • Was – $300, $450, $750, $950, & $1,150
    • Now – $400, $500, $600, $900, & $1,100
  • Spirit of the Djinn
    • Loadout Point cost has been changed from 4 to 3
  • Indra’s Eternity
    • Fix unlock requirements for the mods

GEAR

  • Mine
    • The player can now only have 2 mines deployed at one time (formerly 3)

WEAPONS

  • Aegis 9mm
    • Rate of fire decreased
    • Effective Range decreased
    • Recoil increased slightly
  • Jackal
    • Loadout Point cost removed, weapon is now FREE
    • Fire rate increased
    • Reload rate increase
    • Effective range increased
  • Spezzotti 12 Gauge
    • Effective range increased
    • Headshot damage multiplier increased
    • Loadout Point cost reduced to 5
  • M14 Custom
    • Loadout Point cost reduced to 5
  • MP34a
    • Reduce max ammo of MP34a from 120 to 90
  • Mettler M-30
    • Increase rate of fire
    • Decrease recoil in and out of scope aim
  • Raffica
    • Delay Between shots has been reduced

Interestingly, we also learn that info about an upcoming patch and DLC are in the pipeline, but Naughty Dog will share them when ready.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.