Uncharted 4: A Thief’s End’s Character Artist Gives Pointers on How to Get Into The Industry

on August 15, 2015 3:05 PM

Making a living working on video games is a common dream about gamers, but it’s not an easy or quick career to get into. At times, the best way to get pointers is to listen to those who made it.

Naughty Dog Character Artist Glauco Longhi, currently working on Uncharted 4: A Thief’s End, is one of such men, and he gave a few pieces of advice during a lecture at the Gnomon School of Visual Effects in Hollywood.

The pointers, that you can see in the slides below, are related to an artist’s career, his or her portfolio and on the industry in general.

IF

IF

IF

Probably the most relevant piece of advice is “You don’t need to be different. Just be good. To be good is different enough.” It’s actually a quote by¬†Arthur Freed, and it applies very well to games in general. Many feel that making an original game is more important than creating a good one. History has proven that it’s not always the best way.

We also learned what got Longhi into working for video game, which is a honest mix of ideal and practical:

“I’ve been playing video games since I was a child, but I think I came to video games because I saw an opportunity to work with awesome people. I did have some offers from movies companies, but it wasn’t full time, so for me relocating to a place without having the security in the long term wasn’t what I was looking for.”

If you’re more interested in Longhi’s work and art, you can check out our feature on him, and his lovely Bloodborne¬†statue. Of course, you can also check out the full lecture, that gives a great overview on sculpting human anatomy.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.