Uncharted 4 Co-Directors Detail The Fully Drivable Jeep, Talk Tech and Much More

on June 16, 2015 3:55 PM

During a livestream from E3, Uncharted 4: A Thief’s End co-directors Neil Druckmann and Bruce Straley gave more details on the fantastic gameplay demo that impressed everyone yesterday evening.

  • Here are a few interesting points that were made:
  • The demo we saw yesterday is half of a much longer demo, which is actually part of the game.
  • The jeep is a whole new mechanic for uncharted. It’s completely drivable.
  • You can drive anywhere you want. The only barriers are the obstacles around you, buildings, cliffs and more, but some obstacles can be destroyed.
  • Naughty Dog wanted to make the jeep as flexible as possible.
  • The jeep has a lot of impact on the environment, and that’s to improve immersion and interaction with the environment around the player.
  • There are parts in the game where you can explore with the jeep, slow down and get in and out of the vehicle freely.
  • Having the jeep moving this fast means having to create a lot of assets, but they aren’t all the same. There isn’t just one type of grass for instance, as Naughty Dog wants you to feel like you’re transitioning as the setpiece unfolds. It’s a lot of work.
  • The Jeep is an “uncharted vehicle,” meaning that it’s built for adventure. It can go over mud, it can slip and slide, it can go over boulders, it can go up at crazy angles and take jumps. It’s very versatile.
  • Characters are getting older, so the graphical style is slightly more realistic than in the previous games. It’s still stylized, but you’re gonna see more wrinkles
  • The game uses a new tech to simulates the way skin moves over bones to add another layer of fidelity.
  • There are situations in which you can combine the jeep and Drake’s new rope.
  • There’s a lot of diversity in the ways you can approach it.
  • It includes elements learned from The Last of Us, like melee in which your buddy helps you, or times in which you have to help him.
  • The story will involve conflict between the characters.
  • Naughty Dog worked on the demo for months, and it “really came together” in the last few weeks.
  • Naughty Dog focused on making sure that the demo focuses on core mechanics.
  • After seeing the demo completed Bruce Straley feels very confident on where the game is going. The demo is a benchmark for the game.

I don’t know about you, but I absolutely loved the Jeep gameplay, and can’t wait to get my own hands on it.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.