Uncharted 4 Devs: Getting to 60 FPS Is “Really Hard;” PS4 Is “Like Butter, Smooth, Delicious”

on February 3, 2015 9:47 PM

Uncharted 4: A Thief’s End co-directors Bruce Straley and Neil Druckmann are between those that know the PS4 best, considering that they are at the forefront of one of the top studios working on the platform, and they gave a few pointers during a podcast on Game Informer.

Straley started by giving his own rather flattering definition:

It’s like butter. It’s smooth, delicious.

It’s actually pretty amazing, tell you the truth. There are things that have been issues in the past that aren’t issues at all right now. It’s funny because of how quickly you forget that it used to be an issue.

That being said, like with every piece of tech, what Naughty Dog does is that we push the limits to anything and everything that’s in our eyesight so… in our reach so….

At that point Druckmann interjected:

There are always limited resources.

Straley admitted to that point, and continued:

Yeah, but all the problems that used to exist are pretty much gone at this point. We just come up with new problems.

Asked how difficult it would be to reach sixty frames per second for Uncharted 4, the response was quite clear cut:

Really fucking hard. I mean, that’s true for any game. It was really hard on The Last of us Remastered. And that’s a game we have finished. And we know exactly what the end result needs to look like. And here we’re trying to push the boundaries of what this game can look, and do real time cutscenes… And trying to do sixty is really hard.

Pressed on whether they’re actually aiming for sixty frames per second for Uncharted 4, they decided to keep all the doors open:

I don’t know. The objective for us is just to make the best experience. Right now we’re trying to push the look. And then we’ll see where we’re at, and we’ll reassess. We’re constantly making choices throughout production though. What’s gonna make the game feel best, and look its best.

We also learn that the implementation of photo mode isn’t finalized yet, but “it would be awesome.”

Druckmann concluded by mentioning that they aren’t in a position to say if this is going to be the last Uncharted, as the franchise belongs to Naughty Dog and Sony, but the team is working towards the end of Nathan Drake’s story. Everything has been building up towards this moment and they are working their hardest to give it a satisfying closure.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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