You’ve seen the official Uncharted 4: A Thief’s End Gameplay Video released today, but there’s an interesting little fact that not many noticed.
That video isn’t what we’ve seen demonstrated on stage, but a different version recorded separately for official dissemination.
The original version played a bit differently, including a “falling through the world” glitch typical of games in pre-alpha state (you can see it at 16:00 in the video below).
Several other areas of the video show differences, and the easiest way to notice that the official version isn’t the original one played by Co-Director Bruce Straley on stage, is just looking at the ammo counts when Nate gets into a firefight.
Below you can see the original gameplay recorded from the livestream (above), together with the official one (below), included for the sake of comparison.
Obviously, this is absolutely normal, as all kind of things can go wrong on stage (as in fact it happened), but it’s a good chance to see a slightly different take on the demo, a few different animations and more. Remember that the original video obviously suffers from livestream compression too, so the official video is a better representation of the game’s visual quality.
Incidentally, this also proves that the game was being played live on stage, with no tricks.