Uncharted 4: Performance Capture Lets Team “Make the Animations Sing,” Doesn’t Make the Job Easier

on September 14, 2015 3:23 PM

During a livestream on Twitch, Naughty Dog Lead Animator Eric Baldwin talked about the use of performance capture for Uncharted 4: A Thief’s End.

According to Baldwin, moving to keyframe animation for faces to performance capture doesn’t make the job easier, but it just allows the team to improve the quality overall.

The team does a lot of cleanup work on the captured animations, and at times that changes the performance. Similarily to body motion capture, performance capture gives a great baseline, allowing the team to focus all their efforts on “just making the animations sing.”

The first demonstration of that is in the teaser trailer with Drake walking up on the river bank. They spend as much time as they did before, but the quality is much “that much better.”

Writer Josh Scherr also mentioned that the animation team is “really taking it to the next level.”

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.