Uncharted: The Nathan Drake Collection’s 60 FPS on PS4 Feel Great, but it Was Challenging to Implement

on September 26, 2015 12:46 PM

During a livestreamed panel from EGX in Birmingham, Naughty Dog Community Coordinator Arne Meyer talked about how Uncharted: The Nathan Drake Collection feels while running at 60 frames per second.

Meyer mentioned that since Naughty Dog has always been a “30 frames per second studio,” the game feels fast, and it almost feels “faster than it should” be initially. It feels really great to play it.

According to Meyer, it also introduced a lot of challenges, for instance in recreating the cutscenes, causing Bluepoint to have to tweak them all by hand, in order to avoid unexpected things to happen to the animations.

Meyer also mentioned that the team was surprised when they found out how badly they had documented the development assets for the first Uncharted.

A database part of the developmemt pipeline wasn’t backed up, and that was a “huge piece” of what needed to be provided to Bluepoint for the port to PS4, and recreating everything without it would have been a “huge challenge.”

Luckily, the database was still present on a decomissioned PC belonging to Co-president Christiophe Balestra, which luckily was not torn apart.

The team plugged back in and hoped that nothing was corrupt and everything worked correctly, and thankfully it did, saving Bluepoint a big challenge.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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