Underwater Horror Game SOMA Enters Bug-Fixing And Tweaking Phase, “Game Is Pretty Much Done Content-Wise” Says Dev

on August 23, 2015 8:11 PM

SOMA is now just a mere month away, and developer Frictional Games assures everybody that the game is pretty much done content-wise, and only needs some “bug fixing, tweaking details and low-level optimization.”.

SOMA is a sci-fi horror game set in an underwater research facility, with machines that are beginning to adapt and evolve human-like characteristics. Frictional Games reached out to fans telling them about the game’s current state and what they are adjusting. They want the couple of weeks before release to act as “a buffer zone in case something unexpected shows up, instead of a frantic race against time.”.

“Next week will be the last one before the games goes into Content Lock. After this, no new non-trivial content can be added to the game. Instead, all efforts will solely focus on bug fixing, tweaking details and low-level optimization. Having this kind of lock is vital as things that might seem really simple additions could have ramifications that cause all sort of unforeseen consequences. In the final weeks leading up to release, you want to make sure that you only fix issues and not cause new ones.”

“Because of this, work has been extra gruelling the last few weeks as everyone wants to add their final stuff before we reach the point when this is impossible. Things are looking really good though, and we should basically have every single bit of content in the game by now. This means that next week will act more as a buffer zone in case something unexpected shows up, instead of a frantic race against time.”

“After such a long development time, five whole years, it feels insane to be this close to the finishing line. In just a month we will have unleashed our game, and all of you will be able to play it!”

SOMA launches on September 22 for the PS4 and PC.

 /  Staff Writer
My main and favorite thing to do in my life is play video games on my PS4 and admire the work that has been done in each game whether it's an AAA or an indie. Games are games no matter how many people develop it, it's the passion and hard work behind it. I am a crazy fan of Game of Thrones and love to read National Geographic magazines.