The final and free update of Monaco: Fin has been released and will conclude the Gentleman’s story. Creator Andy Schatz has this to say about Fin,
I designed Monaco on paper in 2003 when I was still an employee of a much bigger (now defunct) game developer. Development started in October of 2009. Andy Nguyen joined the team in May 2011. The game launched in April 2013. One year later, nearly a million copies of the game sold, and it’s time to move on. It’s time to bring something new into the world. It’s time to start over. It’s time for us to earn your attention again.
So what’s next? Schatz and his studio, Pocketwatch Games are now hard at work with Armada, an RTSMOBA with a series of twists to the genres.
While the game is still in the early development stages, the game will most likely see Armada in the warrior heaven of Valhalla, with players able to battle creatures across all of time, from dinosaurs to robots.
While nothing is set in stone, including this concept Schatz stated,
I want to do the thing with RTS that we did with Monaco, with the stealth genre, and that’s constrain the control set in order to make the actual, physical interaction easy to pick up without limiting the complexity of the game itself. Monaco‘s a pretty complex game, right? But there’s one button and two analog sticks. It’s accessible – not accessible in a way that’s for casuals. It’s something you can just jump into and instantly start addressing the game design, rather than the physical interaction.
Fans of Monaco will be delighted to know that the game is currently 75% off on Steam at $3.75 until April 7th.