Veteran Writer Rhianna Pratchett Reacts to the Closure of Irrational Games

on February 21, 2014 12:30 PM

The closure of Irrational Games has undeniably sent ripples throughout the industry, both in the press and the development side. Many are surprised that a studio that saw so much critical success last year could fall like so many other developers have. Rhianna Pratchett (Tomb Raider, Mirror’s Edge, Heavenly Sword) does not think that narrative-driven AAA games like BioShock Infinite will be going anywhere. Their identity and the landscape may indeed change, however.

“I think there’s a multitude of reasons. There seems to be something happening at the moment with triple a developers going back into the indie scene,” Ms. Pratchett explained to Edge, “I think a lot of triple-A titles will be taking inspiration from there, or actively going back to that smaller studio space. I hope we’ll see the middle ground open up a bit as recently it’s either been your big Call Of Dutys, Bioshocks or GTAs and then tiny indies. The middle ground is sort of getting lost, so this could be an opportunity for more reasonably budgeted games to really prove themselves – someone like Telltale, for example.”

Rhianna Pratchett recently wrote the story for 2013’s GOTY-nominated Tomb Raider, the Definitive Edition of which was recently released for the PlayStation 4 and Xbox One.

 /  Staff Writer
David has been a gamer since childhood and enjoys games that are able to deliver fun and intricate gameplay alongside compelling and emotional narratives. He's also a huge fan of film, television, comic books, and literature. David has his B.A. in English Language Arts from CUNY John Jay College.