Want to Work on Sucker Punch’s Unannounced PS4 Game? inFAMOUS Dev Hiring with No Experience Required

on January 7, 2015 4:25 PM

Sucker Punch is working on a new PS4 project, and they’re looking for you to get it done. Well, not specifically for you, but the studio is hiring Game Play Software Engineering Intern to help with the new game, as revealed by a new career opportunity ad. And this is one of the very rare offers in which no industry experience is required.

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Do you play games and think “I would have done that differently”, or “Why didn’t they add this feature… It would be great!”? Do you want to gather a legion of your adoring fans, point at the TV screen and say “I did that!”?. If this is you, then this is your opportunity to step up into the spotlight, let loose your inner gamer, and put your skills to the test.

Sucker Punch will be hosting a couple of engineering interns this summer to work on game play features for our upcoming (and unannounced) project. Above all, we are looking for people like us: passionate about games, and eager to create innovative and fun experiences.

Work for this position will be done primarily in C++, with some work done in our proprietary Scheme-based scripting language. This is a highly collaborative position. You’ll be working closely with our game design team during iteration on game play features.
Job requirements:

  • Must be fluent in C++. Experience with Lisp or Scheme is a plus.
  • No industry experience required, but previous work with game projects is a plus.
  • Currently enrolled in Computer Science or a related discipline (BS or higher).
  • Good communication skills.
  • Must be legally able to work in the United States.

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If you’re studying Computer Science, and especially if you live around the Seattle area, this might be a very good opportunity to get the proverbial foot in the door of the industry, and to do so with one of the best Sony studios.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.