Warzone Firefight Hotfix Moves Objectives and Reduces Enemy Target Numbers

on July 16, 2016 12:38 PM

Since Warzone Firefight launched for Halo 5: Guardians earlier this month, 343 Industries has kept an eye on player performance and community feedback. In response, they have released a hotfix for Halo 5: Guardians that aims to alleviate some problems.

The hotfix mostly focuses on objective adjustments in the Warzone Firefight mode. The update also fixes a lighting issue in the Tidal map, explained by Tom French, Director of UGC at 343:

For Forge our focus was fixing the light bake (generating lighting) issue on Tidal. Ironically enough, the issue arose in relation to a change we made in how we structure the map internally – a change that we thought would actually optimize the map a bit more. Unfortunately, it actually ended up causing everything in the sky box to re-light bake unnecessarily, resulting in drastically increased bake times. This new hotfix should address these issues and immediately improve players’ Forging experience on Tidal

Below you will find  the list of fixes, and Multiplayer Designer David Ellis promises 343 will, “continue to fine-tune Warzone Firefight in the future.”

URBAN

  • Moved “Defend the Garage” objective from Round 1 to Round 2
  • Moved “Defend the Forerunner Powercore” (Hill) objective to Round 3
  • Moved “Eliminate Knight Sublimis and the Phaeton Helmsmen” objective to Round 4
  • Moved “Eliminate the Banshee Raiders” objective to Round 4
  • Moved “Kill 35 Prometheans” objective to Round 3

MARCH ON STORMBREAK

  • Reduced target number for “Kill Soldiers” objective in Round 2 from 50 to 35
  • Reduced target number for “Kill Knights” objective in Round 4 from 25 to 20

RAID ON APEX 7

  • Moved “Kill 60 Grunts” objective to Round 3
  • Moved Solder Bandit boss objective to Round 3
  • Moved “Eliminate the Hunter Particulars” objective to round 4
  • Moved “Eliminate the Hunter Premiers” objective to round 3
  • Moved “Eliminate the Warden Eternal” objective to Round 4
  • Moved “Kill 25 Knights” objective to Round 4
  • Reduced number of knight waves that come in with Grunt Boss in Round 5

SKIRMISH AT DARKSTAR

  • Moved “Defend the Armory” (Promethean) to Round 2
  • Moved “Defend the Armory” (Covenant) to Round 1
  • Moved “Eliminate the Soldier Commandos” objective to Round 4
  • Moved “Eliminate the Phaeton Helmsmen” objective to Round 4
  • Moved “Eliminate the Warden Eternal” objective to Round 3

ESCAPE FROM A.R.C.

  • Moved “Defend the Garage” objective to round 4
  • Moved “Eliminate the Recon Pilots” objective to Round 3
 /  Staff Writer
Born in Queens, 21. I talk about video games and film. Favorite games are Uncharted 2: Among Thieves, Pokemon Gold, and Persona 4 Golden. Favorite films are The Grand Budapest Hotel, Princess Mononoke, and Skyfall.
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