Watch_Dogs Delayed to Spring 2014, The Crew Pushed Back as Well

on October 15, 2013 1:37 PM

Ubisoft announced today that Both Watch_Dogs and The Crew have been delayed. According to a conference call held this Morning the publisher mentioned that Watch Dogs will hit the shelves next spring, while The Crew will be released in the second fiscal quarter of 2014, meaning between July and September (it was previously slated for the first quarter).

This rather somber message was posted on the official UbiBlog regarding Watch_Dogs.

Our ambition from the start with Watch Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until spring 2014.

We know a lot of you are probably wondering: Why now? We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.

We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and other opportunities we have to interact. Your passion keeps us motivated.

We can’t wait to see you in Chicago next spring. We are confident you’ll love this game as much as we love working on it.

So there you have it: we’ll have to wait a bit longer to rampage through the street of Chicago and cause massive blackouts. That’s a pity, but hopefully it’ll be for the better.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.