Watch_Dogs: “Don’t worry About the Graphics,” “They’re at No Risk at All”

on March 7, 2014 3:27 PM

During a livestream held this evening Watch_Dogs Creative Director Jonathan Morin mentioned that people shouldn’t “worry” about the graphics. Instead of just watching the trailer, that was more released to give Aiden’s story a context, gamers should the previews released yesterday from journalists that tried the PS4 version, since they’re very positive.

According to Morin the team is working on polishing the game and tweaking the little things, and the visuals are “at no risk at all,” Morin concluded by saying that he doesn’t understand where the criticism comes from.

Morin also previously mentioned that during the time granted by the delay of the game the team “continued to push global effects and graphics.”

You can check out some screenshots of the visuals in the trailer at full resolution and unmarred by YouTube’s compression here. What do you think about the issue?

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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