Watch_Dogs’ NPC Movements Were Inspired by Pac-Man’s Ghosts

on September 30, 2013 6:39 AM

Ubisoft’s Watch_Dogs seems to have found sources of inspiration in the strangest places, and the movement patterns of NPCs are inspired by those of a game you probably wouldn’t have guessed, as explained by Creative Director Jonathan Morin in an interview on the Japanese website 4Gamer.

For example the NPCs of Watch_Dogs have the movement pattern of the ghosts appeared in Pac-man. In the algorithm of the ghosts, when there’s only one of them, the movement is simple. But if you increase them to two or three it suddenly becomes complex.

When I tried the game I surely didn’t think about this, but now that I read it, I can’t help but seeing it. Hopefully I’ll be able to unsee it, because I seriously hated Pac-man. Yeah. I said it.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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