World of Warships Interview: Launch, Balancing, Weather and Night Battles, Consoles and Much More

on September 24, 2015 2:34 PM

World of Warship has just launched a few days ago, and at Tokyo Game Show I had a chat with Director of Global Operations Ivan Moroz.

Moroz gave me quite a lot of information about a variety of topic, starting from launch reception, to future balancing, weather and night battles, the possibility of a console port, the dependence of the game on randomly generated numbers, and more.

I’ve been playing World of Warships myself for a month or so, and I’m having quite a lot of fun.

If you’re thinking to try it out yourself, or you’re a veteran and you just ant more info, you can check out the whole interview below.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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