During the Gears of War: Ultimate Edition panel at San Diego Comic Con held yesterday, The Coalition Studio Head Rod Fergusson explained why the gameplay that we saw at Microsoft’s E3 conference was so dark and gritty.
Fergusson explained that the what we should take away from the E3 demo is a sense of mood and tone. Between Gears of War and Gears of War 3 the fear of te monsters faded away. The locusts lost a little bit of Mystery. The teaser demo we saw is the return of the game to concepts like mystery and being afraid of what lurks in the darkness.
According to Fergusson, many were expecting just to see a long or a voice over at E3, but for him it was amazing to be able to stand on stage with a controller (Shaking visibly, because he was nervous) and play seven minutes of the game.