When you read a preview, it's easy to think about red (in this case yellow) carpet presentations, champagne and appetizers, and journalists given access to builds of a game as squeaky clean as possible, but few ever realize what goes on behind the scenes.Remedy Entertainment Head of PR Thomas Puha gave a rather brutally honest account on the ins and outs of the recent preview event that will soon generate a wagon-load of articles and interviews about Quantum Break, from a point of view that you rarely read about: That of the developer.

Puha also answered some questions from the fans, providing additional insight.

Quite interestingly, he also mentioned that the current build of the game has no input lag, and smooth frame rate.

He also explained that a lot of what decides who gets invited and who doesn't simply has to do with reach numbers.

Lastly, he teased that we'll probably be "quite happy" of what we'll see when the previews will be out.

It'll definitely be interesting to see what will come out of the event soon. Personally, as you probably have noticed, I'm quite excited about the game, and it's very interesting to hear about the problems behind a preview event of this size and complexity (most aren't done directly at the studio, and are handled indirectly by the publisher), from the other side of the trench.