Xbox One Exclusive Scalebound’s Dragon Doesn’t Always Obey; Caused Platinum to “Rethink Everything”

on September 28, 2015 1:31 PM

There are quite a few games that have dragons, but normally you either fight them o control them. Scalebound is different, as the player doesn’t control the dragon¬†directly,¬†and Thuban has a mind of his own, as Director Hideki Kamiya told us at Xbox One Fanfest in Tokyo.

According to Kamiya-san, one of the interesting things about Scalebound is that you’re not directly controlling the dragon. You’re asking him to do things, and some times he doesn’t do that. At times he works on his own priorities and does what he wants. Kamiya-san thinks that not knowing exactly what the dragon will do, and trying to understand him, is a really fun part of the game.

Kamiya-san also explained that there are a lot of games that have large fields, dungeons and the player fighting against enemies, but when you throw an autonomous dragon into the mix, who has his own priorities, thoughts and feelings, that makes you “rethink everything,” even beyond the AI, and that was one of the challenges the team faced.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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