Xbox’s Phil Spencer: the Mission of First Party Devs Is “Testing the Bounds of What’s Possible”

on November 6, 2015 1:20 PM

During Crackdown‘s Extra Life livestream, Microsoft’s Xbox Division Head Phil Spencer talked about Crackdown 3 and about what he think is the mission of first party developers.

“I think people are really looking forward to what we’re doing with Crackdown 3, and the best thing about Crackdown 3 is the fact that not only we have gameplay advances, but we have technology advances. When you think about a first party game, whether it’s 24 player multiplayer, wheter it’s dynamic rendering, whether it’s server destruction, these are things that first party games should go do. Testing the bounds of what’s possible.”

“Some times we’ll go too far, but I think that’s our job as a first party. Our job as a first party is not just to duplicate what other people are doing well, because third parties will do that, third parties will innovate as well, but definitely our job as first party is to try to do things beyond the norm, whether that is creativity in subject matter or technology or both.”

It’s hard to disagree with Spencer’s position, especially considering that first party developers have much deeper access to the platform, which in turns help them push their games much further. Hopefully Crackdown 3 will set the perfect example for that philosophy.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.