XCOM 2 Officially Announced; First 1080p Screenshots Revealed

on June 1, 2015 11:01 AM

As teased in the past few days with the Advent site, today 2K Games officially announced with a press release XCOM 2, sequel to the critically acclaimed XCOM: Enemy Unknown, and successor to the classic XCOM series.

The game will be released in November for PC, and it will be developed by Firaxis Games like its predecesorr. It’s twenty years into the future, after humanity actually lost the war against the aliens.

Feral Interactive will develop a port for Mac and Linux, but no console version has been announced. Feral Interactive is well known for its ports for Mac and more recently for Linux, and they also worked on XCOM: Enemy Unknown.

“In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat”

2K Games President Christoph Hartmann accompanied the press release with a comment:

“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title. With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”

Creative Director Jake Solomon also promised that the game will be solidly based on feedback from the fans received after the first game:

“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be. We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”

Together with the announcement, we got a piece of artwork (the first in the gallery), and a few announcement screenshots, which you can see below.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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